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Gustav Yegorov
Gustav Yegorov

EyeToy Play Sports !NEW!

EyeToy: Play features twelve mini-games to choose from.[3] This game, and all other EyeToy titles, are played by moving one's body. The motion is detected by the USB camera. The software recognizes pixel changes in the video image and compares the proximity of the change to other game objects to play the game.[2] Users who get a high score get to take a photo to tease other players.

EyeToy Play Sports

The game received "generally favorable" reviews according to the review aggregation website Metacritic.[10] In Japan, Famitsu gave it a score of one nine, one six, one seven, and one six, for a total of 28 out of 40.[13] Tim Tracy of GameSpot described it as a "solid choice" for those "who have little or no interest in video games".[16] Douglass Perry of IGN described all the minigames as "simple, instantly graspable, and fun for a single player", although highlighted that "none of [them] are deep in any way."[19] Kristan Reed for Eurogamer felt EyeToy: Play was "tremendous fun for a quick mess around if you've got a few mates around" but playing alone "feels a bit pointless."[12]

The EyeToy is a color webcam for use with the PlayStation 2. Supported games use computer vision and gesture recognition to process images taken by the EyeToy. This allows players to interact with the games using motion, color detection, and also sound, through its built-in microphone. It was released in 2003.

The camera is manufactured by Logitech (known as "Logicool" in Japan), although newer EyeToys are manufactured by Namtai. The camera is mainly used for playing EyeToy games developed by Sony and other companies. It is not intended for use as a normal PC camera, although some programmers have written unofficial drivers for it.[3] The EyeToy is compatible with the PlayStation 3 and can be used for video chatting.[4] As of November 6, 2008, the EyeToy has sold 10.5 million units worldwide.[5]

The original logo and product design for the camera was designed by Sony employee Oliver Wright. A second, newer model of the EyeToy was also made, but sports a smaller size and silver casing.[9] Apart from smaller electronics, no internal improvements had been made to the new model, and it's functionality stayed the same as the old EyeToy.[10]

EyeToy: Cameo is a system for allowing players to include their own images as avatars in other games. Games that support the feature include a head scanning program that can be used to generate a 3D model of the player's head. Once stored on a memory card, this file is then available in games that support the Cameo feature. EyeToy: Cameo licenses the head creation technology Digimask.

Players use the Eyetoy USB Camera to interact with the onscreen graphics in 101 mini games with a sports theme. As the title implies these mini games are sports themes and cover a wide range of activities, from Olympic sports like sprinting and swimming through to car racing and trampolining. Most games require four players but there are plenty that can be played with only two.

As a single player game, this is a bit of a mess - you select one player, and then at the start of each game, it again asks how many people are playing. This is incredibly frustrating, like having to return to the index of a book each time you reach the end of a chapter.

EyeToy: Play Sports is the latest addition to the EyeToy family from Sony's London Studio. Sporting over 101 playable minigames, from sumo wrestling to substitute teaching (that's a sport now, apparently), EyeToy: Play Sports is definitely bringing a lot more to the table than is predecessors, but does it measure up?

If you're as socially inept as, let's say, the disgraceful videogame UK BATFA programme initmated recently, this game will definitely not be one for you, as playing solo is not what this game is designed for. The first few minigames smack you hard in the face, and by the time you figure out just what it is you're supposed to be doing the game is already over. It takes about five tries until you finally get into the swing of things and manage to get your body moves to make what you're doing on the screen go in the direction you want it to. "By the time you figure out what you're supposed to be doing it's over."

Overall, this game is fairly average, but certainly still worth investigation thanks to a healthy dose of multiplayer madness that's admirable for its inventive ideas and concepts, while not taking itself too seriously and thus getting the right balance for a good old laugh. Struggling to visualise how EyeToy: Play Sports works? Have a look at the video below for an idea...GraphicsSoundGameplayDepthPresentationOVERALL6. VERDICT: Perfect for winter nights where you'd rather stay in then brave the cold - just invite some friends over, and prepare to make a fool out of yourself...

The software recognizes pixel changes in the video image and compares the proximity of the change to other game objects to play the game. Users who get a high score get to take a photo to tease other players.

Location: Brighton The fourth in the multi-million selling EyeToy: Play series, EyeToy: Play Sports continues the EyeToy revolution.. With a vast collection of sports themed quick-fire mini games there are literally 101 great reasons to buy EyeToy: Play Sports. Being an EyeToy game the emphasis is on multiplayer fun, and this game features a brand new team mode perfect for party play. Kuju's Brighton studio, world class specialists in 'lifestyle' games, are delighted to be again working closely with the Sony London Studio on this title, due to be released across PAL territories toward the end of 2006. Studio Head Ed Daly comments: "Alongside the studio's work on previous EyeToy games, SingStar Rocks, and other recent announcements, the Play Sports project underlines Kuju Brighton's commitment to lifestyle / social gaming, reaching out to parts of the market that other games can't reach."

Active video gaming requires player motion, coordination, and sometimes weight bearing to control game play. The physical aspect of active gaming offers health professionals and patients potential benefits to complement traditional exercise and therapy (Taylor et al., 2011).

Fundamental movement skills (FMS) are the foundational basis of physical activity that directly determines successful and skilled participation in sports. Screen based behavior in children will always be a constant in the 21st century, so perhaps integrating video gaming with FMS may promote the child to acquire beneficial changes to movement skill and overall health. The problem with active video gaming, as it stands now, is that it limits play indoors, which restricts the child from exploring and benefiting from opportunities, such as FMS development, with outdoor physical activity. Barnett, et al. (2013) identifies two ways that children can potentially development FMS while active gaming.

It is well known and fundamental that any physical activity or exercise results in higher energy expenditure compared to sedentary behavior. The electronic entertainment industry has promoted children to stay inside and participate in sedentary activities when they are bored, compared to the earlier era where children would go outside and play for entertainment.

Alhassan, S., Sirard, J.R., Robinson, T.N. (2011). The effects of increasing outdoor play time on physical activity in Latino preschool students. International Journal of Pediatric Obesity,3, 153-158. doi: 10.1080/17477160701520108 041b061a72


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