Commandos 2 Men Of Courage PC Game Free Download LINK
Commandos 2: Men of Courage is a tactical action/strategy game set against the backdrop of World War II. Take control of an elite group of commandos who must venture deep into enemy territory and utilize their combined expertise to complete a series of mission-based objectives. Go covert into new environments based on authentic WWII locations: the heart of the Third Reich, a northern European submarine installation, the headquarters of the Japanese army, and more.
Commandos 2 Men of Courage PC Game Free Download
Commandos 2: Men of Courage is a real-time tactics video game, developed by Pyro Studios, published by Eidos Interactive, and released on September 20, 2001. It is a sequel to Commandos: Behind Enemy Lines and the second installment of the Commandos series, and is the only strategy game of the series to be designed not only for Microsoft Windows, but also for PlayStation 2 and Xbox. The game sees players taking control of a squad of commandos, along with various allied units, as they sneak behind enemy lines to accomplish various missions in World War II, between 1941 and 1944, that will help them to thwart the war efforts of the Germans and the Japanese. The game features several improvements to the gameplay from its predecessor, including the ability to use enemy weapons and explore interior locations, the inclusion of three new commandos, a number of new skills for the original six members along with their other abilities, and new pieces of equipment to help overcome the enemy.
Much like its predecessor, Commandos 2 sees the player taking on the role of an allied officer in charge of directing a group of commandos, each with a different set of skills and abilities that they can use, who take part in a series of twenty-two missions - two training stages to get used to controlling the commandos; ten story missions; and ten bonus missions that feature unique challenges and situations to complete, but are only accessible after each story mission is completed, if the player acquires a set of books marked "BONUS" within each of them. Each mission in the game features a series of objectives, divided between main and secondary, that the player needs to complete in order to finish a mission, including securing an escape route from an area, as well as clues to where players can find supplies or locate useful assets to help them with their mission; while briefings for each mission outline most objectives and clues, others are provided through completing current objectives or clues the player has knowledge of (i.e. If an objective is to contact someone and the player completes this, the contact might provide an additional objective and/or clue for the player to use).
Much like Behind Enemy Lines, each mission features the player having control of a subset of commandos, though in some missions, the player begins with a few commandos to use, but can gain control of others through either contacting them somewhere in the mission's location, or rescuing them from imprisonment. The original six from the previous game are once more available for use, though some have a few notable improvements in how they can be used - the Green Beret can now climb telephone poles and traverse their cables, can jump out of windows, and can carry small containers around; the Sniper can climb up telephone poles to use them as sniping positions; the Spy can now not only direct soldiers and lieutenants to look somewhere else, but can order soldiers and enemy staff to move somewhere else if disguised as an officer, while his syringe can now daze, knock out, or kill an enemy, depending on the number of doses they are given; the Diver now kills enemies by throwing knives at them, and now carries a grappling hook that can be used to traverse walls or set up a trip-wire to knock out enemies; the Driver can now set up traps, both lethal and non-lethal; and the Sapper can now use a mine detector to find buried mines and dis-arm them, as well as set-up mines to eliminate infantry and armoured vehicles. Along with these six, the players also gets control over three new members to use, including: the Thief, who is the most agile of the group, can climb in and out of windows and through small holes, hide in tight spaces, climb and traverse telephone poles and cables like the Green Beret, and unlock metal containers and some doors with his lockpicks; the Seductress, who acts like both the Spy and the Sniper, in that when disguised she can use her lipstick to distract enemy soldiers, but can't fool officers, and when not disguised, she can use a sniper rifle to take out enemies; and Whiskey, a dog who the commandos can use to trade items between them, as well as bark near enemies to distract them. In addition to the commandos, players also gain control of allied units, most of whom can be equipped with weapons and placed in four different combat stances, including firing out of windows and crouching down, and thus be used to combat enemies when needed.
Other new features include the player being able to explore interior locations and underwater locations, facing additional threats such as wild animals and Gestapo soldiers, the ability to salvage enemy weapons from their bodies to use when needed, such as rifles and sub-machine guns, the ability to use multiple cameras to survey a mission's location, the ability to hide bodies in bodies of water or amongst certain objects such as reeds, and the inclusion of new equipment - binoculars, flamethrowers, molotov cocktails, smoke grenades, rope ladders, gas grenades, canned food and first aid kits. While the various gameplay mechanics from Behind Enemy Lines are still used, such as line of sight, the ability to view enemy positions, and other enemy behaviours, such as investigating suspicious sounds or reacting to alarms, a number of areas received notable changes - All commandos can wear enemy soldier uniforms, though unlike the Spy, the effect last only for a limited time and as long as they stay out of close range of enemies; cars and lorries can be driven by all commandos, but armoured cars require the Driver, and Tanks need both him and the Sapper; the inventory system is a grid-like space, with objects taking up a certain number of spaces depending on their size; enemies now display a line of sight when detecting something in their view, which is orange for something that has caught their interest, blue if they spotted something suspicious, and red if they have seen a commando; and commandos will be shot on sight if they are discovered by the enemy, rather than captured, while alarms last for a while before they eventually end, although guards will investigate the area that triggered it.
Commandos 2 Men of Courage gives you control of the same six elite commandos that you had in the first game. What I like about this is that these commandos had the perfect amount of abilities in the first game. However, they kicked things up a notch by giving them a few new ones. The Sniper for example can now climb up to higher points, the Diver can use throwing knives and the Green Beret can do more athletic stuff. This is just a small example of what the original crew can do.
Each mission is like a puzzle, a puzzle that you have to figure out. Your commandos need to be moved into position and you need to make use of their unique abilities to complete each mission. It is the kind of thing that sounds simple and easy, but it is so deep and engrossing that you will be hooked. I love how even though the game is difficult, it is not unfairly difficult.
Returning for a second tour of duty are the characters from game one, each of whom will have been through some extra training, meaning they'll have new skills to make use of - such as being able to swim underwater. Three new characters will be making their debut (a thief, a lady called Natasha and, maybe, a dog), as will a number of walk-in parts from regular soldiers, which players will be able to control, albeit with limitations. The idea, it seems, is to give players a few characters at whose loss the game doesn't have to be restarted. Obviously, such troops, though handy in firefight, shouldn't be relied upon to do a commandos work.
The graphics also may frustrate console gamers as the focus of this game is the strategy element. The graphics aren't bad with well developed backgrounds, but the commandos are small and not detailed well. In addition, icons are used throughout the game to select an action for a specific commando. These icons are extremely difficult to see and it takes some time to get used to recognizing the action of each icon.
Commandos 2 is a real-time strategy game that puts you in charge of nine commandos during WWII. Each mission has a list of objectives that must be completed for the mission to be considered successful, and at the end of the mission you are graded on how well the mission was executed. Commandos 2 has the same feel as most RTS games with a "look down" view over the entire map. All actions that your Commandos perform can be done using either the point and click method or hot-key method. I highly recommend that you learn to use all of the hot keys; it just takes too much time to be pointing and clicking, especially when a German patrol needs quick killing.
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