Barter Buy And Sell
We have had some greatly successful posts about how to sell online this past year. We have talked to several successful sellers, from those earning a full-time income on eBay to a great lady making over $40,000 per year on Amazon.
barter buy and sell
Sarah Titus served as our expert for selling on eBay. Sarah has been an active seller on the site for over 15 years and was able to create a full-time income selling used items. Sarah had the following tips for new sellers:
There are several ways you can make money with Amazon as a seller. We spoke with Cynthia who earns over $40,000 a year with the Fulfilled by Amazon (FBA) option. She was able to do this working only about 10 hours per week as Amazon takes care of the shipping and any returns. Cynthia had these tips and resources to share:
A Bait Dealer license is required of any person who buys for resale, barters, gives or sells bait. Only residents of Wisconsin can be issued a bait dealer license. Bait is defined as any species of frog, crayfish or minnow used for fishing purposes.
A resident fur dealer license is required of any person having an established post or place of business in the state where they carry on the business of buying, bartering, trading or otherwise obtaining raw or dressed furs.
An Itinerant (i.e. nonresident) fur buyer's license is required of any person other than a resident fur dealer engaged in the business of buying, bartering, trading or otherwise obtaining raw furs from trappers or from fur buyers or fur dealers in retail lots for purposes of resale. This license is not required if buying furs at a nationally advertised public auction conducted by a regularly license fur auctioneer. NOTE the application should be mailed directly to the DNR.
This license authorizes a New York State resident to participate in the sport of falconry. Falconry includes hunting small game with a trained raptor such as a falcon, hawk or owl. The license allows a person to obtain, buy, sell, barter, possess and train raptors for falconry purposes.
"I didn't want to have a garage sale but needed to sell a bunch of stuff," she said. That's when she remembered a Facebook group from her Alabama hometown. The private group allowed members to buy and sell items to their neighbors online.
Now, about 17 months later, the group has more than 9,000 members and 900 pending requests to join, Bennett said. Members post dozens of items to sell each day, from outgrown strollers to designer jewelry.
In neighborhoods and suburbs across the country, Facebook users are setting up private trading groups to buy and sell gently used clothing, home goods, toys and furniture. The groups are like digital garage sales but open only to members. Some online groups are so exclusive and well-hidden you must ask around in the real world to gain entrance. Once in, you're given access to things your neighbors want to sell for reasonable - and sometimes insanely cheap - prices.
"It takes away the scary factor of Craigslist because you can see (the seller's or buyer's) Facebook page," Mondello said. In fact, neighbors often operate on the honor system. Porch pickups - known as PPUs - are common, with the seller trusting the buyer to leave cash in the mailbox.
When Nathan Allen started a group called Beg, Barter, Buy & Sell, he included The Woodlands, Spring, Shenandoah, Conroe and Willis. At first he just wanted a way to sell his Fajita Cookers, the custom cooker/fire pits he makes by hand - but then people started posting their own items to sell and sharing the site with their friends. Now the group has nearly 35,000 members.
Once your Mercantile skill reaches 100 (without any fortify mercantile enhancements) it is possible to buy or sell items at 100% of their base price. Otherwise, you will always sell items at less than 100% of the base value of the item, and buy at more than 100%.
You gain 0.4 experience points per sales transaction, regardless of the number of items being sold, the value of the items, or the setting of the barter slider. You do not gain any experience for buying items, except for spells (for which you gain 0.4 experience points per spell bought). You also do not gain any experience for giving away zero-value items.
To increase mercantile skill, you will want to sell items one by one, as this gives you experience for each item, rather than 0.4 experience for the batch. Arrow stacks are a very good example on something to sell in this manner. The Select One control shortcut (LB on Xbox 360; L2 on PS3) is useful for quickly moving the "How Many?" slider when selling items individually. Even so, increasing mercantile skill can be very tedious. At higher levels it is well worth spending money on Trainers rather than spending hours selling items one at a time.
If a merchant rejects your offer, it will lower their disposition. Since this affects your ability to get a good deal, it's best to start low and gradually bump up by a few notches than start at the top and work your way down. An exception is when buying spells. A rejected offer will not affect their disposition. For merchants who sell both spells and items, this can be exploited: determine the best possible barter rate from the spell menu (where there is no disposition penalty), then switch to the item menu.
When gold and silver coins began to be manufactured around 500 BCE, trade between one country and another became possible as these precious metals had a standard value. This allowed countries with a surplus of certain goods to sell these to other nations that needed them.
The minimum purchase price is 120% of the item's value and the maximum selling price is 80% of the item's value. It appears that this applies even after one gets a discount from a vendor. Because 1.2/8 = 1.5, anything which can be scrapped to more than 1.5x its value will lead to profits simply by buying the object, scrapping it, and selling the components. An example item which easily surpasses the 1.5x return value is cooking oil, which has a value of 4 and scraps to components with a net value of 13.
These factors are multiplicative and not additive; for instance, rank 2 of Cap Collector gives a 1.32 selling modifier. A Friend Discount is when the player character gets better prices from a vendor for completing a quest. For example, completing Returning the Favor for Connie Abernathy's husband unlocks a Friend Discount with Connie. Other vendors may have the same or other discounts.
Charisma affects item buy/sell values; the value of an item for buying or selling is its innate value multiplied by either the buying price modifier or the selling price modifier. While Hard Bargain will increase Charisma during bartering, it provides less benefit for those with higher charisma.
It is unlawful to buy, sell, barter or exchange a bear or bear part or attempt to buy, sell, barter or exchange a bear or bear parts. Transportation of a freshly killed bear or bear part is unlawful except during the bear season. Any person violating these offenses must be fined not more than $2,500 or imprisoned for not more than 2 years, or both, and hunting and fishing privileges will be suspended for 3 years. It is unlawful to feed bears or to hunt bears by the aid of bait (50-11-430, 50-11-440, 50-1-130, 50-1-125). Except on private land in Game Zone 4 only, bears may be hunted over unprocessed bait. Unprocessed bait means any natural food item harvested from a plant unmodified from its raw form to include grains, fruits, nuts, and vegetables.
First off, attitude seems to simply be (charisma+reputation)*5. Attitude is capped at 100, and bartering is functionally capped at 5. If not high attitude/bartering would allow for the buying of items for less than their worth and resell them for more.
Items have an actual value listed on the tooltip, but you usually pay a hefty markup. For buying items you start off paying 2.5x the actual price at 0 attitude and 0 bartering. The full formula for the price increase factor when buying is:
In order to buy and sell at par now, you would require 100 Attitude and a Bartering skill of 12. As bonuses to Barter seem to appear on only two pieces of equipment (Necklaces & Boots), the best you can currently get is a skill of 7 with NPCs and 8 with PCs (due to Egotistical).
Speech directly affects the prices paid when buying from and selling to merchants, even without the assorted perks. At 0 Speech, merchants sell items for 3 times their base price, and buy for a third of their base price. At 100 Speech, merchants will sell items for twice their base price and buy them for half as much. Alternatively, Speech can be used to persuade people into doing things or divulging crucial information. Bribes made are also governed by Speech. There are 65 male and 45 female merchants in Skyrim, so Dragonborns interested in Allure have an advantage if they choose to be female.
The speech skill increase depends on the base value of the item traded or the difficulty of the bribe or persuasion. When selling items, it is not actually required to receive any gold, only that the transaction takes place. The skill increase only occurs once per transaction. In order to optimize leveling, expensive items in groups of 6 or more should be sold individually, rather than all at once.
To increase the efficiency of this method get all the learning bonuses above, sell items in groups of 6 or more individually, get a necklace with the Fortify Barter enchantment or an Amulet of Zenithar, activate the Shrine of Zenithar, get The Gift of Charity and take a Haggling potion.
Get a large amount of high value items, in total the value should be tens of thousands of Septims or more. Stolen items are fine. If you have a large pile of otherwise useless items as the result of levelling Alchemy, Enchanting, Pickpocketing or Smithing that is perfect. Keep in mind that you will sacrifice these items to level Speech. Find a merchant who accepts your items. If your items are stolen this should be a fence and if you get better prices from the opposite sex make sure your merchant is. Now sell them items until the merchant runs out of gold. Now buy one or two items back. You will probably pay several times more than they gave you for it, but the seller has gold again. Sell the merchant some more items until they run out of gold again. Repeat this until you run out of items. This allows you to work around the otherwise limited gold merchants have because you are effectively giving it to them. 041b061a72